A Following Wind
This is my first game jam, and my first compo to boot! But please don’t go easy, honest evaluations are appreciated!
DESCRIPTION:
In this game, you play Zephyros, god of the wind. You must guide pilgrims (ships with white sails) to your temple unharmed, lest they be dashed upon the rocks or taken by pirates (ships with black sails). These same pirates wish to sack your temple! You must turn them away.
You gain score by successfully guiding ships to your temple in the center of the screen. Anytime your temple is raided, or a pilgrim crashes, this will reduce your worshippers’ faith in you. If your faith drops to zero, you lose! Increasing your score also increases your faith.
INSTRUCTIONS:
You alter the course of ships by summoning gusts of wind. To summon a gust of wind, CLICK your left mouse button down. Then, DRAG your mouse (while still holding the mouse button down) to set the direction of the wind. Then RELEASE the mouse button to unleash the wind!
PRO TIPS:
You can CLICK + DRAG on TOP of a ship & RELEASE. The ship will then AVERAGE its current direction WITH the wind!
Try to OVERCORRECT when directing the ships (e.g., if you hit a ship HEAD-ON, it will turn it 90-degrees).
The WIND currently only changes the DIRECTION of the ships it hits, NOT their SPEED. You don't need to spam!
THERE IS AUDIO! There seems to be an issue with the audio being very quiet for some players but not others...
PLATFORMS:
We’ve got a WEB BUILD through itch below, and a downloadable WINDOWS standalone. NO MAC support atm, so sorry!
KNOWN ISSUES:
Ship speed appears tied to the monitor refresh rate - 60hz is recommended... higher is considered "hard mode"
CHANGELOG:
4/15 - 6am PDT: minor bug fix to resolve unintended wind behavior in an edge case that was adding to confusion.
4/15 - 7am PDT: fixed an audio issue that was causing all of the game sound to be much quieter than intended.
4/15 - 9am PDT: fixed an issue with the spawn timer that was preventing the difficulty from ramping up correctly.
4/15 - 12pm PDT: squashed one last bug that was causing ships to crash outside the screen area when spawned.
4/15 - 2pm PDT: removed unintended crash effect from playing when player scored, and tried to fix volume again.
5/21 - 8am PDT: made on last fix to this version so that ship speeds are consistent when playing at every FPS.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | digitaliliad |
Made with | Godot |
Tags | compo, Godot, Ludum Dare 55 |
Links | Ludum Dare |
Comments
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Awesome sound and graphics! Amazing Idea!